An Entity Manager is a core component of ORM (Object-Relational Mapping) frameworks, especially in Java (JPA – Java Persistence API), but also in other languages like PHP (Doctrine ORM).
Persisting:
Finding/Loading:
Retrieves an object by its ID or other criteria.
Example: $entityManager->find(User::class, 1);
Updating:
Tracks changes to objects and writes them to the database (usually via flush()
).
Removing:
Deletes an object from the database.
Example: $entityManager->remove($user);
Managing Transactions:
Begins, commits, or rolls back transactions.
Handling Queries:
Executes custom queries, often using DQL (Doctrine Query Language) or JPQL.
The Entity Manager tracks the state of entities:
managed (being tracked),
detached (no longer tracked),
removed (marked for deletion),
new (not yet persisted).
$user = new User();
$user->setName('Max Mustermann');
$entityManager->persist($user); // Mark for saving
$entityManager->flush(); // Write to DB
The Entity Manager is the central component for working with database objects — creating, reading, updating, deleting. It abstracts SQL and provides a clean, object-oriented way to interact with your data layer.
Doctrine DBAL (Database Abstraction Layer) is a PHP library that provides an abstraction layer for database access. It is part of the Doctrine project (a popular ORM for PHP), but it can be used independently of the ORM.
Doctrine DBAL offers a unified API to interact with different databases (such as MySQL, PostgreSQL, SQLite, etc.) without writing raw SQL specific to each database system.
Easily configure and manage connections to various database systems.
Supports connection pooling, transactions, and more.
Build SQL queries programmatically using an object-oriented API:
$qb = $conn->createQueryBuilder();
$qb->select('u.id', 'u.name')
->from('users', 'u')
->where('u.age > :age')
->setParameter('age', 18);
$stmt = $qb->executeQuery();
Database Independence
The same code works with different database systems (e.g., MySQL, PostgreSQL) with minimal changes.
Schema Management
Tools to create, update, and compare database schemas.
Useful for migrations and automation.
Data Type Conversion
Automatically converts data between PHP types and database-native types.
use Doctrine\DBAL\DriverManager;
$conn = DriverManager::getConnection([
'dbname' => 'test',
'user' => 'root',
'password' => '',
'host' => 'localhost',
'driver' => 'pdo_mysql',
]);
$result = $conn->fetchAllAssociative('SELECT * FROM users');
You might choose DBAL without ORM if:
You want full control over your SQL.
Your project doesn't need complex object-relational mapping.
You're working with a legacy database or custom queries.
Doctrine DBAL is a powerful tool for clean, portable, and secure database access in PHP. It sits between raw PDO usage and a full-featured ORM like Doctrine ORM, making it ideal for developers who want abstraction and flexibility without the overhead of ORM logic.
A Join Point is a concept from Aspect-Oriented Programming (AOP).
A Join Point is a specific point during the execution of program code where additional behavior (called an aspect) can be inserted.
Method calls
Method executions
Field access (read/write)
Exception handling
In AOP, cross-cutting concerns (like logging, security, or transaction management) are separated from the main business logic. These concerns are applied at defined points in the program flow — the Join Points.
Pointcut: A way to specify which Join Points should be affected (e.g., "all methods starting with save
").
Advice: The actual code that runs at a Join Point (e.g., "log this method call").
Aspect: A combination of Pointcut(s) and Advice(s) — the full module that implements a cross-cutting concern.
@Before("execution(* com.example.service.*.*(..))")
public void logBeforeMethod(JoinPoint joinPoint) {
System.out.println("Calling method: " + joinPoint.getSignature().getName());
}
→ This logs a message before every method call in a specific package. The joinPoint.getSignature()
call provides details about the actual Join Point.
Aspect-Oriented Programming (AOP) is a programming paradigm focused on modularizing cross-cutting concerns—aspects of a program that affect multiple parts of the codebase and don't fit neatly into object-oriented or functional structures.
Typical cross-cutting concerns include logging, security checks, error handling, transaction management, or performance monitoring. These concerns often appear in many classes and methods. AOP allows you to write such logic once and have it automatically applied where needed.
Aspect: A module that encapsulates a cross-cutting concern.
Advice: The actual code to be executed (e.g., before, after, or around a method call).
Join Point: A point in the program flow where an aspect can be applied (e.g., method execution).
Pointcut: A rule that defines which join points are affected (e.g., "all methods in class X").
Weaving: The process of combining aspects with the main program code—at compile-time, load-time, or runtime.
@Aspect
public class LoggingAspect {
@Before("execution(* com.example.service.*.*(..))")
public void logBeforeMethod(JoinPoint joinPoint) {
System.out.println("Calling method: " + joinPoint.getSignature().getName());
}
}
This code automatically logs a message before any method in the com.example.service
package is executed.
Improved modularity
Reduced code duplication
Clear separation of business logic and system-level concerns
Can reduce readability (the flow isn't always obvious)
Debugging can become more complex
Often depends on specific frameworks (e.g., Spring, AspectJ)
Design by Contract (DbC) is a concept in software development introduced by Bertrand Meyer. It describes a method to ensure the correctness and reliability of software by defining clear "contracts" between different components (e.g., methods, classes).
In DbC, every software component is treated as a contract party with certain obligations and guarantees:
Preconditions
Conditions that must be true before a method or function can execute correctly.
→ Responsibility of the caller.
Postconditions
Conditions that must be true after the execution of a method or function.
→ Responsibility of the method/function.
Invariant (Class Invariant)
Conditions that must always remain true throughout the lifetime of an object.
→ Responsibility of both the method and the caller.
Clear specification of responsibilities.
More robust and testable software.
Errors are detected early (e.g., through contract violations).
class BankAccount {
private double balance;
// Invariant: balance >= 0
void withdraw(double amount) {
// Precondition: amount > 0 && amount <= balance
if (amount <= 0 || amount > balance) throw new IllegalArgumentException();
balance -= amount;
// Postcondition: balance has been reduced by amount
}
}
Clear contracts reduce misunderstandings.
Easier debugging, as violations are detected immediately.
Supports defensive programming.
Requires extra effort to define contracts.
Not directly supported by all programming languages (e.g., Java and C++ via assertions, Python with decorators; Eiffel supports DbC natively).
SLD (Styled Layer Descriptor) is an XML-based standard developed by the Open Geospatial Consortium (OGC). It is used to define the styling of geospatial data in web mapping services like WMS (Web Map Service).
SLD describes how certain geospatial features should be rendered on a map — meaning it defines colors, lines, symbols, labels, and more. With SLD, you can specify things like:
Roads should appear red.
Water bodies in blue, with a certain transparency.
Points should have symbols that vary depending on attribute values (e.g., population).
Text labels over features.
SLD is an XML file with a defined structure.
It can be read by WMS servers like GeoServer or MapServer.
The file includes Rules, Filters, and Symbolizers like LineSymbolizer
, PolygonSymbolizer
, or TextSymbolizer
.
<Rule>
<Name>Water Bodies</Name>
<PolygonSymbolizer>
<Fill>
<CssParameter name="fill">#0000FF</CssParameter>
</Fill>
</PolygonSymbolizer>
</Rule>
To create custom-styled maps (e.g., thematic maps).
To define styling server-side, so the map is rendered correctly regardless of the client.
For interactive web GIS applications that react to attribute values.
If you're working with geospatial data — for example in QGIS or GeoServer — you'll likely come across SLD when you need fine-grained control over how your maps look.
A hyperscaler is a company that provides cloud services on a massive scale — offering IT infrastructure such as computing power, storage, and networking that is flexible, highly available, and globally scalable. Common examples of hyperscalers include:
Microsoft Azure
Google Cloud Platform (GCP)
Alibaba Cloud
IBM Cloud (on a somewhat smaller scale)
Massive scalability
They can scale their services virtually without limits, depending on the customer's needs.
Global infrastructure
Their data centers are distributed worldwide, enabling high availability, low latency, and redundancy.
Automation & standardization
Many operations are automated (e.g., provisioning, monitoring, billing), making services more efficient and cost-effective.
Self-service & pay-as-you-go
Customers usually access services via web portals or APIs and pay only for what they actually use.
Innovation platform
Hyperscalers offer not only infrastructure (IaaS), but also platform services (PaaS), as well as tools for AI, big data, or IoT.
Hosting websites or web applications
Data storage (e.g., backups, archives)
Big data analytics
Machine learning / AI
Streaming services
Corporate IT infrastructure
A Materialized View is a special type of database object that stores the result of a SQL query physically on disk, unlike a regular view which is computed dynamically every time it’s queried.
Stored on disk: The result of the query is saved, not just the query definition.
Faster performance: Since the data is precomputed, queries against it are typically much faster.
Needs refreshing: Because the underlying data can change, a materialized view must be explicitly or automatically refreshed to stay up to date.
Feature | View | Materialized View |
---|---|---|
Storage | Only the query, no data stored | Query and data are stored |
Performance | Slower for complex queries | Faster, as results are precomputed |
Freshness | Always up to date | Can become stale |
Needs refresh | No | Yes (manually or automatically) |
-- Creating a materialized view in PostgreSQL
CREATE MATERIALIZED VIEW top_customers AS
SELECT customer_id, SUM(order_total) AS total_spent
FROM orders
GROUP BY customer_id;
To refresh the data:
REFRESH MATERIALIZED VIEW top_customers;
For complex aggregations that are queried frequently
When performance is more important than real-time accuracy
In data warehouses or reporting systems
Vite is a modern build tool and development server for web applications, created by Evan You, the creator of Vue.js. It is designed to make the development and build processes faster and more efficient. The name "Vite" comes from the French word for "fast," reflecting the primary goal of the tool: a lightning-fast development environment.
The main features of Vite are:
Fast Development Server: Vite uses modern ES modules (ESM), providing an ultra-fast development server. It only loads the latest module, making the initial startup much faster than traditional bundlers.
Hot Module Replacement (HMR): HMR works extremely fast by updating only the changed modules, without needing to reload the entire application.
Modern Build System: Vite uses Rollup under the hood to bundle the final production build, enabling optimized and efficient builds.
Zero Configuration: Vite is very user-friendly and doesn’t require extensive configuration. It works immediately with the default settings, supporting many common web technologies out-of-the-box (e.g., Vue.js, React, TypeScript, CSS preprocessors, etc.).
Optimized Production: For production builds, Rollup is used, which is known for creating efficient and optimized bundles.
Vite is mainly aimed at modern web applications and is particularly popular with developers working with frameworks like Vue, React, or Svelte.
A Partial Mock is a testing technique where only certain methods of an object are mocked, while the rest of the object retains its real implementation. This is useful when you want to stub or mock specific methods but keep others functioning normally.
When you want to test a class but isolate certain methods.
When some methods are difficult to test (e.g., they have external dependencies), but others should retain their real logic.
When you only need to stub specific methods to control test behavior.
Suppose you have a Calculator
class but want to mock only the multiply()
method while keeping add()
as is.
class Calculator {
public function add($a, $b) {
return $a + $b;
}
public function multiply($a, $b) {
return $a * $b;
}
}
// PHPUnit Test with Partial Mock
class CalculatorTest extends \PHPUnit\Framework\TestCase {
public function testPartialMock() {
// Create a Partial Mock for Calculator
$calculator = $this->getMockBuilder(Calculator::class)
->onlyMethods(['multiply']) // Only mock this method
->getMock();
// Define behavior for multiply()
$calculator->method('multiply')->willReturn(10);
// Test real add() method
$this->assertEquals(5, $calculator->add(2, 3));
// Test mocked multiply() method
$this->assertEquals(10, $calculator->multiply(2, 3));
}
}
Here, add()
remains unchanged and executes the real implementation, while multiply()
always returns 10
.
Partial Mocks are useful when you need to isolate specific parts of a class without fully replacing it. They help make tests more stable and efficient by mocking only selected methods.