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Deadlock

A deadlock is a situation in computer science and computing where two or more processes or threads remain in a waiting state because each is waiting for a resource held by another process or thread. This results in none of the involved processes or threads being able to proceed, causing a complete halt of the affected parts of the system.

Conditions for a Deadlock

For a deadlock to occur, four conditions, known as Coffman conditions, must hold simultaneously:

  1. Mutual Exclusion: The resources involved can only be used by one process or thread at a time.
  2. Hold and Wait: A process or thread that is holding at least one resource is waiting to acquire additional resources that are currently being held by other processes or threads.
  3. No Preemption: Resources cannot be forcibly taken from the holding processes or threads; they can only be released voluntarily.
  4. Circular Wait: There exists a set of two or more processes or threads, each of which is waiting for a resource that is held by the next process in the chain.

Examples

A simple example of a deadlock is the classic problem involving two processes, each needing access to two resources:

  • Process A: Holds Resource 1 and waits for Resource 2.
  • Process B: Holds Resource 2 and waits for Resource 1.

Strategies to Avoid and Resolve Deadlocks

  1. Avoidance: Algorithms like the Banker's Algorithm can ensure that the system never enters a deadlock state.
  2. Detection: Systems can implement mechanisms to detect deadlocks and take actions to resolve them, such as terminating one of the involved processes.
  3. Prevention: Implementing protocols and rules to ensure that at least one of the Coffman conditions cannot hold.
  4. Resolution: Once a deadlock is detected, various strategies can be used to resolve it, such as rolling back processes or releasing resources.

Deadlocks are a significant issue in system and software development, especially in parallel and distributed processing, and require careful planning and control to avoid and manage them effectively.

 


Created 11 Months ago
Asynchronous programming Backend Deadlock Mutual Exclusion - Mutex Principles Programming Language Programming Languages Programming Queue Software Software Architecture

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